﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace JumpNFight.Weapons
{
    class GunWeaponSystem : BulletWeaponSystemBase
    {
        public GunWeaponSystem(Game game) :
            base(game)
        { }

        protected override string BulletPSName
        {
            get { return "Particles/LargeBullet"; }
        }

        protected override string WeaponName
        {
            get { return "Weapons/Gun"; }
        }
    }
}
